Human-Computer Interaction

Hajinejad, N., Grüter, B., Bogutzky, S., (2014). Reframing walking through sonic interactions, in: Abstractbook 7th ECPP. Presented at the ECPP, Amsterdam, pp. 201–202. 02.07.2014

Bogutzky, S, Grüter, B, Hajinejad, Nassin (2014). Analysis of flow while walking and running — Work and Progress. (Präsentation), 02.07.14, ECPP, Amsterdam

Hajinejad,  N., Grüter, B., Bogutzky, S., & H.-R. Vatterrott (2013) GangKlang: designing walking experiences. Presented at the AM ’13: Proceedings of the 8th Audio Mostly Conference: A Conference on Interaction with Sound. Sep 18, 2013 – Sep 20, 2013 in Piteå, Sweden. In Press.

Herrlich, M., Grüter, B., Grimm, P., Konert, J.: Workshop Entertainment Computing. Mensch & Computer Workshopband 2013: 245-247

Jordan, K. O., Sheptykin, I., & Grüter, B. (2013). Identification of structural landmarks in a park using movement data collected in a location­based game. In Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place ­ COMP ’13 (pp. 1–8). New York, New York, USA: ACM Press. doi:10.1145/2534848.2534853

Grüter, B. (2013). Landmarken Mobiler Unterhaltung. Ergebnisbericht. Abschlussfeier des Projektes Hochschule Bremen am 13. Dezember 2013

Grüter, B., Bogutsky, S., Hajinejad, N. (2013). On Building a Model of Flow-Experience while Walking. 2nd Meeting European Flow-Researchers’ Network, Workshop „Psychophysiology and Flow“, University of Brighton, School of Health Professions, Friday, 29th November – Saturday, 30th November

Grüter, B. Worpenberg, A., Sheptykin, Y., Lochwitz, A. & H.-R. Vatterrott (2013) Das Mobile Game Lab der Hochschule Bremen – ein Netzwerk für Spieler, Forscher und Entwickler. Rundbrief 110 Film und Medienbüro Niedersachsen.

Grüter B., Hajinejad N., Sheptykin I. Mobile Game Play & the Everyday Life. In Angelides M. C.: Handbook of Digital Games, Wiley-IEEE Press ISBN: 978-1-118-32803-3 (annouced October 2013.)

Worpenberg, A., Grüter, B. (2013). Navigation Experiences – A Case Study of Riders Accessing an Orientation Game via Smartphone. In: Human-Computer Interaction. Applications and Services, Kurosu, M. (Ed.), Lecture Notes in Computer Sciences Volume 8005. p 323-332. Springer Berlin Heidelberg. 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. http://dx.doi.org/10.1007/978-3-642-39262-7_37.