2013

Grüter, B. (2013). Landmarken Mobiler Unterhaltung. Ergebnisbericht. Abschlussfeier des Projektes Hochschule Bremen am 13. Dezember 2013

Grüter, B., Hajinejad, N., Sheptykin, I. Mobile Game Play & the Everyday Life. In Angelides M.C.: Handbook of Digital Games, Wiley-IEEE Press ISBN: 978-1-118-32803-3 (announced October 2013) Das Kapitel wurde in 2012 geschrieben.

Herrlich, M., Grüter, B., Grimm, P., Konert, J.: Workshop Entertainment Computing. Mensch & Computer Workshopband 2013: 245-247

Grüter, B. (2013) Activity Theory & Mobile Interaction. Symposium, Graduiertenkolleg Advances in Digital Media, Uni Bremen, 10. April 2013

Grüter, B. (2013) Activity Theory & Mobile Interaction. Venew Conference: Digital Media in Urban Space March18th - 19th, 2013, Bremen

Jordan, K. O., Sheptykin, I., & Grüter, B. (2013). Identification of structural landmarks in a park using movement data collected in a location­based game. In Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place ­ COMP ’13 (pp. 1–8). New York, New York, USA: ACM Press. doi:10.1145/2534848.2534853

Worpenberg, A., Grüter, B. (2013). Navigation Experiences - A Case Study of Riders Accessing an Orientation Game via Smartphone. In: Human-Computer Interaction. Applications and Services, Kurosu, M. (Ed.), Lecture Notes in Computer Sciences Volume 8005. p 323-332. Springer Berlin Heidelberg. 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. http://dx.doi.org/10.1007/978-3-642-39262-7_37.


2012

Grüter, B., Mügge, H., Oppermann, L. & M. Billinghurst (2012) Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real Proc.11th International Conference on Entertainment Computing (ICEC 2012) Sept. 26-29, 2012 Bremen, Germany. Lecture Notes in Computer Science Volume 7522, 2012, pp 549-552


2011

Hajinejad, N., Sheptykin, I., Grüter, B., Worpenberg, A., Lochwitz, A., Oswald, D., & Vatterrott H.-R. (2011). Casual mobile gameplay: On integrated practices of research, design and play. In W. A. Copier Marinka, Kennedy Helen (Ed.), Think Design Play: The fifth international conference of the Digital Research Association (DIGRA) (p.)16). Utrecht: DiGRA/Utrecht School of the Arts. Retrieved from http://www.digra.org/dl/display_html?chid=11301.00075.pdf

Rider App - Designing and developing a mobile game for outdoor entertainment, Präsentation beim Workshop Mobile Gaming auf der ACE2011 in Lissabon
Paper, Präsentation

Landmarken Mobiler Unterhaltung, Präsentation vom Kick Off Meeting am 12. Januar 20011 in Bremen [PDF, ca. 1,7 MB]

Grüter, B. (2011). Interaktion in Mobilen Spielen. In Schelhowe, H. et al: Der begreifbare Raum des Digitalen Mediums. (erscheint in 2011).


2009

Harzem, L., Hartge, T., Hubatsch, C., Kerney, K., Weber, E., Ziegenbalg, M. & B. Grüter (2009) A Serious Mobile Game for Landmark production - A Work in Progress Report Informatik 2009 - Im Fokus das Leben. 39. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 28. 9. - 2. 10. in Lübeck. [PDF, 201kb]