Research field within computer science

HCI and Mobile Gaming

In the early eighties the arrival of the personal computer at the desk has been the turning point in the history of interaction. Ten years later this approach has been challenged fundamentally by Mark Weiser and his concept of ubiquitous computing concept where he describes the computer being integrated into everyday activities and environments and becoming invisible. But still the design of computer-systems even of mobile devices is defined mainly by desk bound HCI and underlying assumptions on humans being frozen within a basically immobile relation to the machine.

Gangs of Bremen research encompasses the change of HCI and the transformation of activities supported by mobile media. At the core of our research interests on this field is the emergence of novel game possibilities during playing. Novel games are invented all the time by kids and adults during playing as well as during everyday activities. The question is how to support and to integrate this momentum into mobile games and game development.