PUBLICATIONS

Selection of papers

2014

Grüter, Barbara und Worpenberg, Annika. "Mobiles Spielen in der Stadt." Vortrag auf dem 3. Bremer Freizeitkongress, 01.11.14

Hajinejad, N., Grüter, B., Bogutzky, S., (2014). Reframing walking through sonic interactions, in: Abstractbook 7th ECPP. Presented at the ECPP, Amsterdam, pp. 201-202. 02.07.2014

Bogutzky, S, Grüter, B, Hajinejad, Nassin (2014). Analysis of flow while walking and running - Work and Progress. (Präsentation), 02.07.14, ECPP, Amsterdam

2013

Grüter B., Hajinejad N., Sheptykin I. Mobile Game Play & the Everyday Life. In Angelides M. C.: Handbook of Digital Games, Wiley-IEEE Press ISBN: 978-1-118-32803-3 (annouced October 2013.)

Hajinejad, N., Grüter, B., Bogutzky, S., & H.-R. Vatterrott (2013) GangKlang: designing walking experiences. Presented at the AM ’13: Proceedings of the 8th Audio Mostly Conference: A Conference on Interaction with Sound. Sep 18, 2013 - Sep 20, 2013 in Piteå, Sweden. In Press.

Herrlich, M., Grüter, B., Grimm, P., Konert, J.: Workshop Entertainment Computing. Mensch & Computer Workshopband 2013: 245-247

Jordan, K. O., Sheptykin, I., & Grüter, B. (2013). Identification of structural landmarks in a park using movement data collected in a location­based game. In Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place ­ COMP ’13 (pp. 1–8). New York, New York, USA: ACM Press. doi:10.1145/2534848.2534853

Worpenberg, A., Grüter, B. (2013). Navigation Experiences - A Case Study of Riders Accessing an Orientation Game via Smartphone. In: Human-Computer Interaction. Applications and Services, Kurosu, M. (Ed.), Lecture Notes in Computer Sciences Volume 8005. p 323-332. Springer Berlin Heidelberg. 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. http://dx.doi.org/10.1007/978-3-642-39262-7_37.

2012

Hajinejad, N., Bogutzky, S. & Grüter, B., (2012). Gait Biometrics in Interaction Design: A Work in Progress Report. In: Reiterer, H. & Deussen, O. (Hrsg.), Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?. München: Oldenbourg Verlag. S. 141-146. http://dl.mensch-und-computer.de/handle/123456789/2952

Grüter, B., Mügge, H., Oppermann, L. & M. Billinghurst (2012) Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real Proc.11th International Conference on Entertainment Computing (ICEC 2012) Sept. 26-29, 2012 Bremen, Germany. Lecture Notes in Computer Science Volume 7522, 2012, pp 549-552

Grüter, B. (2012). Mobile Games. Keynote at WhereCamp Berlin, June 22., 2012, Beuth Hochschule, Berlin, Germany [PDF, 14,2mb]

2011

Hajinejad, N., Sheptykin, I., Grüter, B., Worpenberg, A., Lochwitz, A., Oswald, D. & H.-R. Vatterrott (2011). Casual mobile game play – On integrated practices of mobile game research, design and play. Think, Design, Play. Proceedings of the DiGRA 2011, Fifth International Conference of the Digital Games Research Association, September 14th – 17th, 2011, Utrecht School of the Arts, Utrecht, Netherlands [PDF, 748kb]

Grüter, B. (2011). Interaktion in Mobilen Spielwelten. In Schelhowe, H. et al. (Hrsg.) Der be-greifbare Raum des Digitalen Mediums. Transcript Verlag Bielefeld, S. 323-346 [PDF, 278kb]

Grüter, B. (2011). What a difference a play makes. – On players, machines, and emotions. In Brinken, J. v., Konietzny, H. & M. Meadows (Eds.) Emotional Gaming. Reihe Intervisionen Band 10, Epodium Verlag München

2010

Grüter, B., Oks, M. & A. Lochwitz (2010). System and context - on a discernable source of emergent game play and the process-oriented method ICEC 2010: 9th International Conference on Entertainment Computing in COEX Seoul Korea, Sep 8-11, 2010 [PDF, 381kb]

Grüter, B., McCall, R., Braun, A.-K. & L. Baillie (2010). Editorial of the Special Issue of Personal and Ubiquitous Computing on Methodological issues in studying player experiences of location aware games. Volume 15 Issue 1, January 2011, pp 1-2

Grüter, B., Binder, D., Wolff, S. & A. Lochwitz (2010). Report: Social Mobile Gaming and Mr. X mobile. A Research Study. Part I State on the art report on social mobile games; Part II Part 2: Experiences playing Mr. X mobile. 76 pp. January 2010 Hochschule Bremen

2009

Grüter, B. (2009). Interaction, Experience, and Design. Presentation at MIRACLE Workshop 2009, October 29-30, Mixed Reality Applications for City-based Leisure and Experience, Schloss Birlinghoven, Sankt Augustin, Germany [PDF, 11,9mb]

Harzem, L., Hartge, T., Hubatsch, C., Kerney, K., Weber, E., Ziegenbalg, M. & B. Grüter (2009) A Serious Mobile Game for Landmark production - A Work in Progress Report Informatik 2009 - Im Fokus das Leben. 39. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 28. 9. - 2. 10. in Lübeck. [PDF, 201kb]

Grüter, B. (2011). Interaktion in Mobilen Spielwelten. In Schelhowe, H. et al. (Hrsg.) Der be-greifbare Raum des Digitalen Mediums. Transcript Verlag Bielefeld, S. 323-346, [PDF, 278kb]

2008

Bihler, B., Grüter, B., Mügge, H. & R. Wetzel (2008) Workshop für Mobiles Spielen. Informatik 2008, 38. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 8. - 13. September in München GI-Edition - Lecture Notes in Informatics Vol -133 Bd.1, Köllen Verlag, Bonn. S. 479-480

Wolff, S. & B. Grüter (2008). Context, emergent game play and the mobile gamer as producer. Informatik 2008, 38. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 8. - 13. September in München GI-Edition - Lecture Notes in Informatics Vol -133 Bd.1, Köllen Verlag, Bonn. S. 495-500 [PDF, 116kb]

Grüter, B. (2008). Serious about mobile gaming. In Lucke, U., Kindsmöller, M. C., Ficher S. Herczeg, M., & S. Seehusen (Hrsg.): Workshop Proceedings DeLFI 2008 : Die 6. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 7.-10. September 2008, Lübeck. Berlin : Logos Verlag, 2008, S. 344-348 [PDF, 95kb]

Grüter, B., Hambach, S. & A. Martens (2008). Vorwort zur Arbeitsgruppe Game-based Learning. In Lucke, U., Kindsmöller, M. C., Ficher S. Herczeg, M., & S. Seehusen (Hrsg.): Workshop Proceedings DeLFI 2008 : Die 6. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 7.-10. September 2008, Lübeck. Berlin : Logos Verlag. S. 335-338

Grüter, B. (2008). Anmerkungen zum Problem der Abstraktion. In Lucke, U., Kindsmöller, M. C., Fischer S. Herczeg, M., & S. Seehusen (Hrsg.): Workshop Proceedings Jahreskonferenz Mensch & Computer Gesellschaft für Informatik (GI), 7.-10. September 2008, Lübeck. Berlin : Logos Verlag, 2008, S. 26-27 [PDF, 75kb]

Grüter, B. (2008). Studying mobile gaming experiences. Workshop: Evaluating Player Experiences in Location Aware Games,HCI 2008, Culture, Creativity, Interaction - September 1-5, 2008, Liverpool John Moores University, UK [PDF, 173kb]

2007

Grüter, B. & S. Gröning (2007). Feasibility study: On the Streets und die Machbarkeit mobiler Spiele in Bremen, BIG Bremen, August 31th.

Grüter, B. & M. Oks (2007): Situated Play and Mobile Gaming. DiGRA 2007 Situated Play, Tokyo, Japan, September 24-28th. [PDF, 403kb]

Grüter, B. & M. Oks (2007). On the Physical Dimension of Social Interaction in Mobile Games. 4 th International Symposium on Pervasive Gaming Applications, Salzburg, Austria, June 11-12th. [PDF, 381kb]

Grüter, B. (2007). Mobile Gaming and the challenge of complex technology. In Brodersen, C. Bødker, S. & C. N. Klokmose (Eds.). Multiple and Ubiquitous Interaction - book of abstracts. DAIMI PB-581, University of Aarhus, Denmark.

2006

Grüter, B., Gröning, S., Milszus, W., Oks, M. & O. Schneider (2006). Mobile Gaming Experience - Working on an Empirical Prototype. Workshop User Experience � Towards a unified view. NordiCHI 2006: The Fourth Conference on Human-Computer Interaction. Oslo, Norway, October 14-18th. [PDF, 180kb]

Grüter , B. (2006). Mobile Gaming Experience - Theory and Method of Experience Design. Positionpaper presented at the International Conference for Human-Computer Interaction CHI 2006 Interact. Inform. Inspire. Workshop Theory and Method of Experience Design. Montreal, Canada, April 22-27th. [PDF, 169kb]

2005

Grüter, B. (2005) Experience - defining, understanding, designing. Positionpaper International Conference Digital Experience, Design, Aesthetics, Practice, DAC 2005. Workshop: The Theory and Practice of Experience Design, Copenhagen, November 30th. [HTML, DAC 2005]

Grüter, B., A. Mielke & M. Oks (2005) Mobile Gaming - Experience Design. Paper presented at The 3rd international conference on pervasive computing - Workshop: user experience design for pervasive computing, Munich, May 11th 2005. [PDF, 83,6kb]

2004

Eirund, H., Grüter, B. M. & Mielke, A. (2004). Der Spieler macht das Spiel - Mechanismen der Autorenrolle in mobilen Spielen. Informatik 2004 - Informatik verbindet, Band 1. Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 20-24. September - 2. Oktober 2004 in Ulm. Bonn : Köllen Verlag, S.184-188. [PDF, 41,5kb]

Grüter, B. M. & Mielke, A. (2004). On the development of a mobile play mechanic. In Moore, J. Rutter (Eds.). Mobile Entertainment. User-Centred Perspectives. Proceedings of the Conference "mgain - Mobile Entertainment conference: User Centred Perspectives" in Manchester March 24-27th. Manchester: Center for Research on Innovation and Competition, pp. 133-148. [PDF, 306kb]